
I know I should be all about my new 360 right now (Left 4 Dead is a blast) but I’m also stealing some time on the side for God Hand on the PS2. I picked it up for peanuts in a bargain bin at Best Buy a couple weeks ago. It’s from Clover, the guys who used to be under the Capcom brand and did some really innovative stuff like Viewtiful Joe and Okami.
God Hand doesn’t have the production values of a top-tier million-selling title but it’s got a fun fighting system and the bizarre humor really hits the mark with me. It’s pretty difficult, I hope I can finish it because I really do want to see all the wacky levels and goofball characters that the game has to offer. There’s an interesting piece from The Escapist on difficult games, and the author talks about God Hand specifically…
Case in point, and what prompted this piece, was my time with Clover’s swan song, God Hand. It’s the sort of swan song that’s is all too aware of the swan’s reputed ability to break a man’s arm with a single beat of its wings: an update of the Double Dragon/Streets of Rage scrolling fighter that kind of wobbles on the edge of tastelessness, then shrugs its shoulders, winks at the camera and jumps off. It’s a modern marvel, mark my words.
It’s also a tad hard. I play a lot of videogames, and I spent longer with at least one boss fight than I did on all of Portal. And while you can turn down the difficulty in theory, in practice you can’t. Easy mode simply isn’t that easy.
But I didn’t care, because, speaking in terms of pure play, God Hand is balanced expertly on the precipice between hard and unfair. You can’t just mash buttons and expect to do well; the game forces you into playing it the way it was designed. The pay off is an amazing high for the relative few able to take it, or, perhaps, the few who need it. And, at least occasionally, I need something like God Hand.
The question becomes, where are you going to get it from? The hard and simple financial math is all over God Hand - in the same way Bioshock had to open up its mechanics to pay for its AAA aesthetics, Clover seemed to have realized that God Hand’s singular, devoted approach would need to satisfy itself with a smaller audience and a B-movie budget. Its campy visuals are mostly a virtue - but virtue doesn’t sell boxes. Clover’s out of business, after all.
Now, I’m not some masochistic hardcore gamer. I’m not ashamed to crank down the difficulty levels on harder stuff like the newer Ninja Gaiden games, etc. So I guess I’m not in love with God Hand so much for its retro-style difficulty, but more for the quirky Clover-ness of it. Of course, I do appreciate the satisfaction one can derive from beating a challenging video game. It’s a bit more fulfilling to beat a boss in God Hand than, say, a boss in Lego Star Wars.
Not that the Lego games aren’t great in their own right - I love them - it’s just that it’s a unique feeling to beat a tough video game and God Hand seems to offer a nice, straightforward, very tough but ultimately fair gaming experience.
